The fiercest battles and proudest warriors throughout Klingon history are said to reflect the honor and glory of the race's first emperor, Kahless the Unforgettable. But history is not always truthful. And for both the Klingon Empire and the United Federation of Planets, the real truth may be too difficult to accept.
In the pages of a novel disclaimed by Starfleet, an enemy offers his perspective on events that transpired during the formative years of Klingon-Federation relations in the early twenty-third century. Chronicling the life story of Krenn, a Klingon war strategist who learns of peace while on a mission to Earth, the novel is a testimony to his efforts to preserve the honor of his people...by preventing total war against the then-struggling Federation.
Nearly a century later, a clone of the revered Kahless oversees the Klingon Empire. But when the myths and legends associated with the original emperor are disputed following the discovery of an ancient scroll, the new Kahless faces treason from within his own council, and impending civil war that could tear the empire apart. His sole chance for restoring his people's shattered faith must come from the outside—specifically, from Captain Jean-Luc Picard and Lieutenant Worf of the U.S.S. Enterprise.
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The Hand of KahlessThe Final Reflection and Kahless (Star Trek: All)
By John M. Ford Michael Jan Friedman
Star TrekCopyright © 1984 Paramount Pictures
All right reserved.
The children of the Empire were arming for the Game.
Vrenn was a Lancer. He tested the adhesion of his thick-soled boots, adjusted a strap and found them excellent. He flexed his shoulders within their padding - the armor was slightly stiff with newness; he would have to allow for that.
Vrenn's Lance still hung on its charge rack. He leaned into the wall cabinet, read full charge on the indicator, and carefully lifted the weapon out. The Lance was a cylinder of metal and crystal, as thick as his palm was wide. He rested its blank metal, Null end on the floor, and the glass Active tip just reached his shoulder. Then he hefted it, spun it, ran his fingers over the controls in the checkout sequence, watching flashes and listening to answering clicks. The crystal tip glowed blue with neutral charge.
It was a fine Lance, absolutely new like his armor. Vrenn had never before had anything that was new. He wondered what would happen to these things, after they had won the game... if there would be prizes to the victors. He took a deep breath of the prep room's air, which was warm and deliciously moist; he lifted his Lance to shoulder-ready and turned around.
Across the room, Dezhe and Rokis were helping each other into Flier rigs, shiny metal harnesses and glossy boots with spurs. Rokis tightened her left hand inside the control gauntlet, and rose very rapidly, almost banging her green helmet on the dim ceiling. Dezhe snorted, grabbed one of Rokis's spurs and pretended to pull her back down.
"G'daya new stuff." That was Ragga, who was struggling his immense bulk into the even greater bulk of a Blockader's studded hide armor. "Not a g'dayt crease in it, can't khest'n move." He did a few squats-and-stretches, looked a little more satisfied, but not much.
"Who said you could move anyway?" Gelly said. Ragga swiped at her; she danced out of the way without the slightest difficulty. "You'd better not move. You might fall down, and I don't think the rest of us together could get you up again."
Ragga showed his teeth and arched his arms, roared like a stormwalker. Gelly skittered away, laughing. Ragga was laughing too, a sound not much different from his roar.
Gelly sealed up the front of her uniform, a coverall of shiny green mesh, with gloves and boots of finely jointed metal on her slender hands and feet. She was the best Swift of their House: the House Proctors said she might be the best Swift of all the Houses.
Others said other things, about her slimness, her smooth forehead, the lightness of her bones and flesh. Vrenn felt a little sorry for her: when they were younger, he had called her "Ugly, ugly!" with the others. But she couldn't help being ugly, and if it was true that some of her genes were Vulcan or Romulan - or even Human! - that was not her fault either. He did not think she was part-Human, though. Vrenn had killed a Human in the Year Games, when he was six, his first intelligent kill, and Humans were slow, not swift.
There had been the one who called Gelly kuveleta: servitor's half-child. Zharn had killed that one, and done it well. They had all killed, Zharn and Vrenn and Ragga many different races, but Zharn was the best.
But they were all the best, Vrenn thought. Their positions had not been randomly chosen, nor they themselves: of the three hundred residents of House Twenty-Four, they were the nine best at klin zha kinta, the game with live pieces.
Now Zharn was sitting against the wall of the prep room, in full Fencer's armor: smooth green plates and helmet, slender metal staff across his knees. He was humming "Undefeated," a favorite song of House Gensa. Segon, a lightly armored Vanguard, was near him, keeping time with his bootheel. A little farther away, Graade and Voloh, the other Vanguards, held hands and kept harmony.
Zharn began to sing aloud, and in a moment they were all singing.
And though the cold brittles the flesh, The chain of duty cannot be broken, For the chain is forged in the heart's own fire Which cold cannot extinguish...
The door opened. In the long corridor beyond, lit greenly by small lamps on the walls, was their Senior Proctor, old Khidri tai-Gensa. Khidri was nearly forty years old, very wrinkled; he had been a full Commander in the Navy until vacuum crippled his lungs. Next to him was a Naval officer, in black tunic and gold dress sash and Commander's insignia, with medals for ships taken.
Zharn was instantly on his feet. "Green Team, present!"
The players snapped to attention at once, wrists crossed in salute, weapons at ready-arms.
Khidri gave them a slight smile and one short nod. "This is a high day for the House Gensa," he said. "We are chosen to play at the command of Thought Admiral Kethas epetai-Khemara."
Vrenn felt his chest tighten, but he did not move. None of the Team did. A planner for the entire Navy! he thought, and knew then that he was right: they were the very best... and others knew it.
Khidri said, "The Thought Admiral is of course a Grand Master of klin zha... this day we must be worthy of a Grand Master's play." In the last was the smallest hint of a threat, or perhaps a warning. Next to Khidri, the Navy officer stood impassive and rather grim.
"Zharn Gensa, is your Green Team ready?"
"Armed and prepared, Proctor Khidri."
"Then bring them," Khidri said, and as he turned around Vrenn thought he saw the Proctor's smile widen. Then Vrenn looked at Zharn. The Fencer was nine, a year older than the rest of them, and seemed the pure image of leadership.
"House Twenty-Four Green Team," Zharn said, "onward to the victory!"
The klin zha players filed out of the room, marching in step down the green corridor, singing.
Yet if my line should die, It dies with its teeth in the enemy's throat, It dies with its name on the enemy's tongue. For just as mere life is not victory, Mere death is not defeat; And in the next world I shall kill the foe a thousand times, Laughing, Undefeated.
The Arena Gallery was a long, low-ceilinged room, furnished with large soft cushions and small wooden tables with trays of succulents. Servitors, moving silently in clean tan gowns of restrictive cut, replaced the trays when they became empty or messy. Fog hung at the ceiling, humidifier mist mixed with the personal incenses some of the officers present carried. One long wall of the room was entirely of dark glass.
There were slightly more than a dozen of high ranks present, Naval and Marine, and two civilian administrators with a reputation at klin zha. Also in the room were a few of the officers' consorts - two for Admiral Kezhke, who was never moderate - and three Vulcans, all tharavul.
"The spindles for first move, Thought Admiral?" General Margon sutai-Demma held out a pair of hexagonal rods, of polished white bone with numerals inlaid in gold on their faces. Margon gave them a small, rattling toss and caught them again. They showed double sixes. There was a mildly unpleasant look on Margon's face, but there usually was, and the scar at the side of his mouth only added to it.
Behind Margon, Force Leader Mabli vestai-Galann sat on a cushion, looking quite uncomfortable. One of Margon's kuve consorts was stroking Mabli's shoulders, which did not seem to relax him at all, though the female's claws were fully retracted. Mabli kept glancing at the other officers: every one outranked him. Worse, the administrators did as well. Mabli looked straight at his opponent.
Thought Admiral Kethas epetai-Khemara had deep wrinkles in his knobbed forehead, hair very white at his temples. He was fifty-two years old, an age at which Klingons of the Imperial Race should be dead by one means or another, yet his eyes were clear and sharp as naked stars. He smiled at Force Leader Mabli, then faced General Margon. "I grant the option." Kethas reached casually to one side, picked a glass of black brandy from a servitor's tray.
Mabli said "I take..." He broke off, looked around. Only the civilians looked especially disapproving. "... I choose first position."
Kethas nodded, drank. A side door opened with a whisper of air, and the Game Operator entered the Gallery.
The Operator was a Vulcan, tharavul like the others of his race present. He wore a green and gold gown of his homeworld's cut. In his hands was a flat black case; two chains and pendants hung around his neck. The upper pendant was the triangle-circle-gemstone of the IDIC; the lower was a large silver figure of a biped astride a quadruped - a piece of the Human game chess.
The players stood as the Operator entered. "Kethas," the Vulcan said, and gestured with spread fingers.
"Sudok. This is Mabli: he shall have Gold today, and chooses first position."
Sudok inclined his head to Mabli, but did not raise his hand. Then the Operator held the black case level, before the Gallery's glass wall. A metal pedestal rose from the floor to support it. Sudok opened the case. Illuminated controls shone within, flashing color from Sudok's jewelry. He touched a series of buttons; the officers and their consorts began moving toward the glass wall.
Beyond the panel, lights flared, revealing the Arena. It was fifty meters across and high, six-sided, long sides alternating with short; the walls sloped inward slightly, pierced with the windows of other viewing galleries, mostly dark now. This gallery was near the Arena ceiling, which was hung with a mazework of lighting, camera, and projection equipment.
The floor was painted with a triangular emblem of three crooked arms, gold on black. Operator Sudok touched another button, and the floor split into three pieces, panels retracting outward.
"T'tain," General Maida said to the tharavul behind him, "what was the price for the last shipment of gladiators to Triskelion?"
"Two point six million in crystals and fissionables," the Vulcan said, in a flat tone.
"That's down, isn't it?" a Naval officer said.
"Twenty percent," T'tain said, and started to say more, but was cut off by a sharp gesture from Maida. The General's mouth twisted, and then he said, "The gagny brains that rule the place get bored very quickly. Give 'em new races, they say, or the price will drop to nothing. So when are you going to find us some new kuve?"
"We're in a g'daya box!" the Admiral snapped back. "Federation one way, Romulans another, Kinshaya one more - where are the kuve supposed to breed?"
"You Navy have the grand master strategists - "
"Do it elsewhere," General Margon said. His hand was on his dress weapon, apparently casually. There was a long, silent moment; no one moved but Sudok, who continued to work his controls, looking straight out the Gallery window.
"It's done," Maida said finally, without having looked at Margon. Eyes turned back to the Arena.
The game grid was rising from below floor level: a three-sided pyramid of metal struts and transparent panels, a tetrahedral frame nine four-meter pyramids on each edge. Spectra flickered across its facets.
There was a metallic thump, more felt than heard, as the grid locked into place. Then doors opened at Arena floor level, and the Green and Gold pieces filed out: Fencer, Swift, Fliers, Lancer, Vanguards, and Blockader for each side. They executed sharp halts-and-turns and stood, looking upward toward the Gallery.
Kethas waved to the pieces. Mabli saluted his.
Sudok said, "If the players will take their positions." Another key pressed: at either end of the window-wall, small cubicles lit behind glass, one green, one gold. The glass panels slid aside. Within were enveloping, deeply cushioned chairs, like a ship captain's command chair, set before holo displays already showing miniatures of the huge Arena grid.
"A shame this one will be Clouded," Kethas said to Mabli. "I prefer to watch my pieces through my own eyes, don't you?"
Mabli looked puzzled, said nothing.
"Only a thought," Kethas said, and laughed. "A Thought." Then he held out his brandy glass to Mabli. The Force Leader accepted it, took a swallow. A servitor appeared to carry the glass away.
Kethas and Mabli spread their arms, snarled and embraced, heads tilted back, throats exposed. The fury between them seemed to radiate; there were grunts of approval from the others.
The players separated, went to their cubicles. The spectators took up comfortable viewing positions, servitors moving cushions and tables to suit. A small, white-fleshed kuve folded its body to pillow the head of Margon's consort; she scratched it with a talon and purred. Finally only the four Vulcans and the serving kuve remained standing.
Sudok said clearly, "Gold to position first. The clouds descend." At the Arena ceiling, holo projectors came glowing to life.
Vrenn saw the Thought Admiral's wave. He thought, dimly, that it was an odd gesture, not at all like the Marine player's sharp salute, but in a moment it was past, and he was thinking about the game, and the victory. He felt the weight of his Lance, its good balance, the fine fit of his armor.
Prizes, he thought. The House had all the taped episodes of Battlecruiser Vengeance, and Vrenn had watched every one of them, and they all ended with the same line. Humans, Romulans, Kinshaya, servitors who had somehow managed to enter space, all of them asked their conqueror who he was, and the answer was always: "I am Captain Koth. Koth of the Vengeance. And this ship is my prize."
Not that Vrenn could ever have a ship - not ever a ship, not without a line-name or a line - but perhaps he could have the Lance. A prize of war, his entirely. And like Koth, he would use his prize -
The klin zha pyramid was glowing from within, clear panels turning opaque with holo images. Vrenn heard a slight escape of breath from Ragga, that said more than a mouthful of curses. The Clouded Game was hardest on a Blockader. It was not Vrenn's favorite, either. At least Gelly would be pleased, and the Fliers.
And Zharn, perhaps; it was hard to tell. Zharn was always leader-hard and leader-calm. No form of klin zha was easy for the Fencer.
On the other side of the Arena floor, the Gold team was moving, filing into the game grid. Green Team had second placement, then, and second move. Vrenn did not know how much advantage there was to second position, when the opponent's set-up was partly hidden; he did not like the Clouded game even when he controlled all the pieces. One could not see the enemy's pieces, or the enemy.
The Naval officer with Proctor Khidri spoke quietly; Khidri gestured, and Green Team entered the grid.
"Green player chooses the left-hand point," Sudok announced.
Excerpted from The Hand of Kahless by John M. Ford Michael Jan Friedman Copyright © 1984 by Paramount Pictures. Excerpted by permission.
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Most Helpful Customer Reviews
I bought this because it was the only edition of John M. Ford's "Final Reflection" that I could find, and I really have to wonder what the hell possessed the editors to put it together with Friedman's "Khaless".Beyond the fact that they're both Star Trek novels about Klingons, the two books have nothing in common.Ford writes a cunning book about a completely alien culture, and it's some of the best damn scifi I've read in a long time. Seriously, even if you can't stand Star Trek, if you like scifi even a little, this will bring you joy. Just don't buy this edition. Buy the standalone edition, even if you have to pay more.Khaless is horrible. I've read better Trek fanfic, and after finishing the Final Reflection, the quality change will be very jarring. The whole thing is cliched, and isn't much more than about 200 pages of fan service. Not even good fan service.Note that I still gave this book four stars. Yes, the Final Reflection really is that good.