Stop, Think, Go, Do: How Typography and Graphic Design Influence Behavior

Stop, Think, Go, Do: How Typography and Graphic Design Influence Behavior

by Steven Heller, Mirko Ilic

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Overview

This revolutionary guide is not only the first to look at how typography in design creates a call to action, but it also explores type and image as language. Stop, Think, Go, Do is packed with arresting imagery from around the world that influences human behavior. Page after page, you’ll find innovative messages that advocate, advise caution, educate, entertain, express, inform, play, and transform.

Product Details

ISBN-13: 9781610583893
Publisher: Rockport Publishers
Publication date: 05/01/2012
Sold by: Barnes & Noble
Format: NOOK Book
File size: 38 MB
Note: This product may take a few minutes to download.

About the Author

Steven Heller is the co-chair of MFA Design (Designer as Author + Entrepreneur) at the School of Visual Arts in New York and the co-founder of MFA Design Criticism, MFA Interaction Design, MPS Branding and MFA Products of Design. He is the author or editor of over 135 books, including I Heart Design, and coauthor of The Design Entrepreneur and Anatomy of Design. http://www.hellerbooks.com

Mirko Ilic is founder of Mirko Ilic Corp., in New York City. He has received medals from Society of Illustrators, Society of Publication Designers, Art Directors Club, I.D. Magazine, and Society of Newspaper Design. Ilic is co-author of The Anatomy of Design with Steven Heller and co-author of The Design of Dissent with Milton Glaser. http://www.mirkoilic.com

Table of Contents

Introduction: Stop, Go, Read This!

Chapter 1: Inform – Graphic design focuses our eyes and mind on what is already instinctively hardwired.

Chapter 2: Advocate – The language of advocacy has a common goal: alter behavior and act upon instincts, whatever the outcome may be.

Chapter 3: Play – Play adds dimension to design, enabling the viewer to have more active participation in it.

Chapter 4: Caution – Cautionary messages force the receiver to go somewhere or do something to avoid dangerous consequences.

Chapter 5: Entertain – Much graphic design cannot afford neutrality; it must grab attention in crowded environments.

Chapter 6: Express – A manifesto should be a declaration of war against complacency. At the very least it should trigger thinking.

Chapter 7: Educate – Graphic design arguably is itself a grand portal to the process of education.

Chapter 8: Transform – Transformation is not more than making the real abstract and vice versa. It is about taking something familiar and making it serendipitous.

About the Authors

Acknowledgments

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