Scores of examples and problems allow students to hone their skills. Clear explanations of fundamental tasks facilitate students’ understanding of important concepts. New! Chapters on shading models, shadow, and texture—including the Phong illumination model—explain the latest techniques and tools for achieving photorealism in computer graphics.
About the Author
Zhigang Xiang (Rego Park, NY) is Associate Professor of Computer Science at Queens College and at the Graduate School and University Center of the City University of New York.
Table of ContentsIntroduction. Image Represenation. Scan Conversion. Two-Dimensional Transformations. Two-Dimensional Viewing and Clipping. Three-Dimensional Transformations. Mathematics of Projection. Three-Dimensional viewing and Clipping. Geometric Represenation. Hidden Surfaces. Color and Shading Models. Ray Tracing. Mathematics for Two-Dimensional Computer Graphics. Mathematics for Three-Dimensional Computer Graphics.
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