Lion Rampant: Medieval Wargaming Rules

Lion Rampant: Medieval Wargaming Rules


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Lion Rampant is a set of rules designed for fighting historical or Hollywood battles in the medieval period from the Norman Conquest to the Hundred Years' War. This period is well suited to large skirmish gaming as played with Lion Rampant as it was a time of anarchy, feuds, robbery, and raiding. Become Robin Hood, Richard the Lionheart, Gamelyn, William Wallace, Llewellyn the Last, or other legends and leaders from the colorful, dangerous medieval period.

Lion Rampant is ideal for players who wish to collect medieval miniatures without wanting to muster huge forces or spend time learning complex rules.

Gameplay is very simple, and requires the player to use units in the correct tactical way: knights are great at charging down enemies but less useful for guarding convoys, while spearmen are jacks of all trades and masters of none, and bowmen are to be feared at distance but easily cut down if you can get close enough. An army usually consists of 6-8 units comprised of 6-12 individually based figures (making it ideal for 15mm or 28mm games), and is led by a Leader, who may have some unique character traits that affect game play and provide some opportunity for role playing. The action, however, focuses very much on the small units involved in the battle rather than individual characters: each unit moves and fights independently, assuming that they follow your orders rather than just doing their own thing. Command and control is just as important on the battlefield as the power of a mounted knight.

Some army lists are provided, and guidance given for players seeking to create their own forces, but this game is not army list-heavy. The rules include a good number of scenarios, which are important to this style of gaming.

Product Details

ISBN-13: 9781782006350
Publisher: Bloomsbury USA
Publication date: 09/23/2014
Series: Osprey Wargames , #8
Pages: 64
Sales rank: 204,523
Product dimensions: 7.00(w) x 9.50(h) x 0.30(d)

About the Author

Daniel Mersey's previously published miniatures games include Glutter of Ravens (Outpost Wargame Services, 1998) and Song of Arthur & Merlin (Ganesha Games, 2008). He has contributed articles to Battlegames, Miniature Wargames, Saga, Slingshot, and Wargames Illustrated since the mid 1990s, and has authored two history books: Legendary Warriors (Anova, 2002) and Arthur King of the Britons (Summersdale, 2005). One day, one day, he'll win a game (or at least get a draw). The author lives in Worthing, England.

Table of Contents

1 Introduction 4

2 Battle Rules 5

Setting up a Game 5

Commandling Your Retinue 6

Important Rules Conventions 7

Understanding Unit Profiles 8

Unit Cohesion 9

Terrain 9

Leaders 11

What Happens During Each Turn 12

Activating Your Units 13

Moving 17

Shooting 18

Attacking 21

Testing Courage 24

Ending The Game 27

3 Mustering Your Retinue 28

Mounted Units 30

Foot Units 34

Missile Units 38

4 Scenarios 41

Scenario Basics 42

Scenario A Bloodbath 47

Scenario B Defending the Indefensible 47

Scenario C The Fugitive 48

Scenario D A Gentle Stroll 49

Scenario E Hold on Tight 49

Scenario F Sausages With Mustard 50

Scenario G The Convoy 50

Scenario H The Messenger 51

Scenario I A Taxing Afternoon 52

Scenario J Meeting the Neighbours 54

Scenario K Hammer and Anvil 55

Scenario L Bloodfeud 56

Linking Your Games Together 57

5 Sample Retinues 58

The British Isles 59

Western Europe 59

Eastern Europe 60

The Middle East & Spain 60

Hollywood Legends 62

Old-School Fantasy 62

Lion Rampant Reference Sheet 63

Lion Rampant Roster 64

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