ISBN-10:
0415712386
ISBN-13:
9780415712385
Pub. Date:
09/05/2013
Publisher:
Taylor & Francis
How to Cheat in Photoshop CC: The Art of Creating Realistic Photomontages / Edition 1

How to Cheat in Photoshop CC: The Art of Creating Realistic Photomontages / Edition 1

by Steve Caplin
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Overview

Have you ever struggled to make the vision in your mind come to life on your screen? Then this book can help you realise your goal. In this comprehensive revision of the best-selling How To Cheat in Photoshop, photomontage guru Steve Caplin shows you how to get optimum results in minimum time, by cheating your way to success.

As a professional digital artist, Steve knows all about creating great work under pressure. In this book he combines detailed step-by-step instructions with invaluable real-world hints, tips, and advice to really let your creativity run wild. Fully updated to cover the latest features in Photoshop CC, this invaluable resource shows exactly what methods Steve uses to create his own stunning imagery used in advertising, publishing, and print media, in a project-based approach that is sure to improve and inspire your own work.

Product Details

ISBN-13: 9780415712385
Publisher: Taylor & Francis
Publication date: 09/05/2013
Pages: 464
Sales rank: 428,225
Product dimensions: 7.40(w) x 9.60(h) x 1.20(d)

About the Author

Steve Caplin is a graphic artist, illustrator, and journalist who loves to create images that blur the line between illusion and reality. His satirical photomontage work has been commissioned by newspapers and magazines around the world, including The Guardian, Men’s Health, and L’Internazionale, as well as advertising agencies such as Saatchi & Saatchi. He is the author of many best-selling Focal Press books.

Table of Contents

1. Natural selection

2. Transformation and distortion

3. Hiding and showing

4. Image adjustment

5. Composing the scene

6. Getting into perspective

7. Light and shade

8. Heads and bodies

9. Shiny surfaces

10. Metal, wood and stone

11. Paper and fabric

12. The third dimension

13. Hyper realism

14. Advanced techniques

15. Print and the internet

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