This middle grade graphic novel series features an interactive pick-a-path storyline, full of puzzles, treasures, fantasy creatures, and gameplay you can enjoy again and again!
Cast spells, solve puzzles, rack up sparkling stars, and train your own magical pet in this graphic novel that you can play just like a role-playing game. Enter a world inspired by favorite fairy tales, complete with gingerbread houses and a girl dressed in red. Readers can play as Hocus (a boy) or Pocus (a girl), choose a magic animal companion, and enter a colorful forest of brain-teasing riddles, magical objects, and unusual characters. Each panel has multiple paths to follow, and a handy tracking sheet helps you keep track of your victories and hard-won possessions, bringing together the classic analog adventure of a tabletop game and the fresh format of a comic book for hours of replayable fun.
HERE’S HOW TO PLAY:
• Select your character and magical pet and begin your quest.
• Numbers are hidden in every panel. Decide where you want to go next, and then flip to the panel with the matching number.
• Solve puzzles, collect supplies, and win stars in your quest for success. The more good deeds you do, the more stars you will find.
• You can play the book again and again, making different choices every time.
Remember, this is no ordinary comic book—what happens next is up to you!
About the Author
Manuro (aka Emmanuel Quaireau) is a writer and illustrator based in France. He is the author of five interactive game books and series.
Gorobei (aka Emmanuel Martin) is a comic book artist based in France.
Most Helpful Customer Reviews
This choose your own adventure comics was so much fun! I loved the artist's drawing style, and enjoyed the different paths the characters take. It makes me super happy to know that not only can I choose the character I want to follow, they have different stories! I also liked all the puzzles they had worked into it! It makes for a more exciting and challenging adventure! I cannot wait for the next one to be out so I can go on more adventures with this sibling duo!
Just looking at the cover of this graphic novel makes me giddy. Hocus & Pocus (and their side kicks) are just adorable. This is a choose your own adventure GN in the Middle Grade genre. At first glance, the art is fantastic. It's drawn in a very cartoon-y, impish design and it's delightful. It fits well with the witch and warlock theme of the novel. As we open the book, we dive into a new world- full of magical creatures, witches, magic, and mayhem. The MC are Hocus & Pocus (though I'm still not sure who is who....). They are a brother and sister duo, top of their class and are working to become masters, which means magical creature care takers or something akin, and they have been tasked with a QUEST! Of course, the quest is to find a pair of lost children, somewhere out in the scary GRIMM WOODS! You have to pick one of these characters and follow them...er...guide them?.. on their quest. The idea is fantastic. The art is phenomenal, I was STOKED. But that's where the excitement ended. Now, to be completely fair, I did have a eGalley - a physical copy of the book would have been MUCH easier I am sure. The entire premise of the GN is that you decide what happens, so through out the novel you have to flip to new pages, find different items and follow mazes and quests to achieve your goal in the story. With an eCopy, it was almost impossible to find the right panels, to match up the symbols and to keep track of the story in general. I am fairly confident though, that a physical copy would be much easier and such fun! The story (what I could follow of it) was cute and well done but there was just not enough cohesiveness to the eCopy to really get a good grasp of it. The duo is hilarious, and their antics would entertain anyone. I loved that they dealt with Magical Creatures buuuuut we didn't really see them much outside of the small tasks you are guided to do. Still, I got to tote around a magical pet, so that was alright by me! Over all, I enjoyed it despite the issues I encountered. If you are going to purchase this for someone, definitely get the physical copy (but maybe the actual kindle/ebook will be automated to jump -- who knows). I dub this GN a solid 3.75 stars (rounded up to 4 stars). For the full review check out my page: www.secondhandpages.com
Hocus & Pocus: The Legend of Grimm’s Woods is a fun and engaging adventure story. You begin by selecting your character-Hocus or Pocus-and a magical creature. Both stories were great so feel free to pick either one. Begin at panel 1 and start your adventure! You have to help your character solve puzzles, get out of danger, and navigate the fairytale land. Each panel offers multiple story choices so the book can be read over and over with multiple outcomes. I read this on the iPad so there was lots of swiping through pages-I think I would prefer physical book, but overall it's a very fun reading experiences. I gave it to the 10 year old and he really enjoyed it. Highly recommend! Available from Quirk Books on September 4, 2018 Thank you to Netgalley for the opportunity to read and review this book.
I loved Choose Your Own Adventure books as a kid and I’ve loved graphic novels since then so a combination of these in game form seemed like a trifecta that couldn’t fail. In Hocus & Pocus you have the choice of character and which magical creature you will take on your adventure. Aimed at kids in middle school this interactive graphic novel includes “choices, puzzles, mysteries, and powerups”. For this adventure you will need a die, pencil and eraser. Pocus has pink hair so naturally she was who I wanted to be for my first adventure. My choice of magical creature was also easy; the Boxobullfrog, “who keeps a bunch of weird things in its mouth to take when you need them”. I barely looked at the other options. Why wouldn’t I want a creature that produces handy weirdness when required?! So with my character and creature chosen I took off on my adventure and fairly soon I was lost. I ended up on the exact same path in the forest several times and I thought for a while that I was going to be lost forever. There were times where I wandered around paths with no story. I went from a panel where all I needed to do was choose a number, flipped to the number and found another panel where all I needed to do was choose a number. On my second adventure I decided to be Hocus with his hair sprayed pompadour. I kept my Boxobullfrog because “weird things in its mouth”! There was no other option for me although this little critter wasn’t as useful to me this time around. While I didn’t get lost on a path this time I had to return to the map of the castle so many times I felt the urge to scream in frustration. If I wound up at the Groundhog Day map again in a future adventure I’d write down each number I followed from it so I didn’t accidentally wind up at the same place more than once. There are rules to follow regarding whether your magical creature is awake or asleep which involve searching for its food in the drawings and marking boxes on your Adventure Tracker. I probably would have loved this part when I was in the age group the book is intended for but now that I’m old it felt too much like homework to me and so I may have cheated, deciding that my magical creature was always going to be awake when the story gave me the option of obtaining their help. I expect a lot of kids will enjoy making notes each time they find some food for their creature or a star. In this story it felt as though no matter what I chose everything would end up fine in the end and that it was more an illusion of choice than the real deal. There was always the possibility in the Choose Your Own Adventures of my childhood that the wrong choice could be dangerous for the character and potentially lead to their demise but when I read this graphic novel straight through I didn’t uncover anything dastardly, which was disappointing. I was encouraged by the amount of panels I came across when I read from cover to cover that I hadn’t already seen so you could potentially read this a number of times and discover different parts of the story, albeit with the same ending. The illustrations were cute. I particularly liked the tree at the crossroads in the Woods of the Treemen that looked like it was shrugging, not knowing which path to choose either. Thank you to NetGalley and Quirk Books for granting my wish and giving me the opportunity to read this book. I’d give this 3.5 stars but am rounding up.