The New Technology series looks at the very latest developments in technology that will affect our daily lives at home, in the workplace, and in the wider world, and looks forward to possible advances that may change our world in the future.
All books in the series feature:
Up-to-date information clearly explained
Large color photographs and simple diagrams
Boxes discussing How It Works, What's Next and For and Against
Glossary, More Information, and Index
You may think that gaming technology has already about as far as it can go. We are already used to seeing amazingly realistic computer-generated figures moving around in virtual landscapes. We can already swat objects in the air or play virtual tennis. Can computer images get even more realistic? Will it become hard to tell what is real from what isn't? Will we be able to see, hear, and feel in a completely realistic virtual world? With developments in gaming technology, playing a video game will be a very different experience in the future.
About the Author
Chris Oxlade is the author and co-author of a wide range of titles, including Thomas the Tank Engine Manual and Macmillan Factual Readers: Flight, as well as the 100 Facts series and the Science Files series.
Table of Contents
Chapter l electronics 8
Chapter 2 game graphics 10
Chapter 3 game platforms 20
Chapter 4 video games 26
Chapter 5 game controllers 32
Chapter 6 displays and feedback 36
more information 45