Gaming Technology

Gaming Technology

by Chris Oxlade

Hardcover(Library Binding)

$35.65 View All Available Formats & Editions

Overview

The New Technology series looks at the very latest developments in technology that will affect our daily lives at home, in the workplace, and in the wider world, and looks forward to possible advances that may change our world in the future.

All books in the series feature:

Up-to-date information clearly explained

Large color photographs and simple diagrams

Boxes discussing How It Works, What's Next and For and Against

Glossary, More Information, and Index

You may think that gaming technology has already about as far as it can go. We are already used to seeing amazingly realistic computer-generated figures moving around in virtual landscapes. We can already swat objects in the air or play virtual tennis. Can computer images get even more realistic? Will it become hard to tell what is real from what isn't? Will we be able to see, hear, and feel in a completely realistic virtual world? With developments in gaming technology, playing a video game will be a very different experience in the future.

Product Details

ISBN-13: 9781599205311
Publisher: Black Rabbit Books
Publication date: 08/01/2011
Series: New Technology Series
Pages: 46
Product dimensions: 8.30(w) x 10.50(h) x 0.40(d)
Age Range: 12 - 17 Years

About the Author

Chris Oxlade is the author and co-author of a wide range of titles, including Thomas the Tank Engine Manual and Macmillan Factual Readers: Flight, as well as the 100 Facts series and the Science Files series.

Table of Contents

Introduction 6

Chapter l electronics 8

Chapter 2 game graphics 10

Chapter 3 game platforms 20

Chapter 4 video games 26

Chapter 5 game controllers 32

Chapter 6 displays and feedback 36

Conclusion 42

glossary 44

more information 45

index 46

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