Balancing Social, Professional, and Artistic Views
What does it mean to be a designer in today's corporate-driven, overbranded global consumer culture? Citizen Designer, Second Edition, attempts to answer this question with more than seventy debate-stirring essays and interviews espousing viewpoints ranging from the cultural and the political to the professional and the social. This new edition contains a collection of definitions and brief case studies on topics that today's citizen designers must consider, including new essays on social innovation, individual advocacy, group strategies, and living as an ethical designer. Edited by two prominent advocates of socially responsible design, this innovative reference responds to the tough questions today's designers continue to ask themselves, such as:
- How can a designer affect social or political change?
- Can design become more than just a service to clients?
- At what point does a designer have to take responsibility for the client's actions?
- When should a designer take a stand?
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About the Author
Steven Heller is the co-chair of the School of Visual Arts MFA Design / Designer as Author + Entrepreneur Program. He is the author, coauthor, and editor of over 170 books on design, social satire, and visual culture. He is the recipient of the 2011 Smithsonian National Design Award for "Design Mind." He lives in New York City.
Véronique Vienne is an art director and writer. She was a magazine art director in the USA when she began to write to better analyze and understand the work of the graphic designers, illustrators, and photographers who collaborated with her. Today, she writes books and conducts workshops on design criticism as a creative tool. She resides in Paris, France.
Most Helpful Customer Reviews
I suppose I was the wrong audience for this book. I bought it because I saw names like Norman and Margolin but my decision was a little hasty because those are the exceptions, not the norm. This is a book of essays concerning graphic design. Relating to my field of interaction design, I found most of the topics obvious or inapplicable. If I hadn't bought it, I wouldn't have read it. But, since I am on a mission to read everything I buy, I struggled through it. For the most part, it just reads like a really long magazine. There is no flow and most topics seem a little thrown together. While it is a collection, I would still like to see more coherence. From essay to essay, it's difficult to tell what they are about. The titles are misleading so often I couldn't really get where the author was going for a few paragraphs. On the other hand, I suppose I find this book a necessary and vital read for graphic designers. As far as ethics, morals, and the future of the field go, I think this book is essential.