ISBN-10:
1305109910
ISBN-13:
9781305109919
Pub. Date:
06/25/2014
Publisher:
Cengage Learning
Beginning C++ Through Game Programming / Edition 4

Beginning C++ Through Game Programming / Edition 4

by Michael Dawson
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Overview


When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION, you will find an up-to-date and thorough introduction to everything you need to get started--with no previous programming experience required. In the new fourth edition of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything you've learned. Written with the beginning programmer in mind, BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION is a great way to get started in game programming.

Product Details

ISBN-13: 9781305109919
Publisher: Cengage Learning
Publication date: 06/25/2014
Pages: 416
Sales rank: 47,786
Product dimensions: 7.30(w) x 9.00(h) x 1.10(d)

About the Author


Michael Dawson has worked as both a programmer and a computer game designer and producer. In addition to real-world game industry experience, Dawson earned his bachelor's degree in Computer Science from the University of Southern California. He currently teaches game programming and design to students of all ages through UCLA Extension courses and private lessons. Visit his Web site at www.programgames.com to learn more or to get support for any of his books.

Table of Contents


Introduction. 1. Types, Variables, and Standard I/O: Lost Fortune. 2. Truth, Branching, and the Game Loop. 3. For Loops, Strings, and Arrays: Word Jumble. 4. The Standard Template Library: Hangman. 5. Functions: Mad Lib. 6. References: Tic-Tac-Toe. 7. Pointers: Tic-Tac-Toe 2.0 . 8. Classes: Critter Caretaker. 9. Advanced Classes and Dynamic Memory. 10. Inheritance and Polymorphism: Blackjack. Appendix A: Creating Your First C++ Program. Appendix B: Operator Precedence. Appendix C: Keywords. Appendix D: ASCII Chart. Appendix E: Escape Sequences. Index.

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Beginning C++ Through Game Programming / Edition 4 5 out of 5 based on 0 ratings. 2 reviews.
Cassereader More than 1 year ago
An amazing book. Covering everything you need to know for the C++ programming language.
Xpectation More than 1 year ago
This is by far the most effective C++ book to learn from. It's simplified, yet demonstrates C++ in a practical, and fun way; I finished Chapt. 1 before I knew it, because you get caught up in the learning. Unlike many other books, with this one, you see your results right away, so you actually can feel your progress in learning.