Superior Glokta has a problem. How do you defend a city surrounded by enemies and riddled with traitors, when your allies can by no means be trusted, and your predecessor vanished without a trace? It's enough to make a torturer want to run -- if he could even walk without a stick.
Northmen have spilled over the border of Angland and are spreading fire and death across the frozen country. Crown Prince Ladisla is poised to drive them back and win undying glory. There is only one problem -- he commands the worst-armed, worst-trained, worst-led army in the world.
And Bayaz, the First of the Magi, is leading a party of bold adventurers on a perilous mission through the ruins of the past. The most hated woman in the South, the most feared man in the North, and the most selfish boy in the Union make a strange alliance, but a deadly one. They might even stand a chance of saving mankind from the Eaters -- if they didn't hate each other quite so much.
Ancient secrets will be uncovered. Bloody battles will be won and lost. Bitter enemies will be forgiven -- but not before they are hanged.
First Law Trilogy
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Before They Are Hanged
Last Argument of Kings
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BEFORE THEY ARE HANGED
By Joe Abercrombie
Copyright © 2008
All right reserved.
Chapter One THE GREAT LEVELLER
Damn mist. It gets in your eyes, so you can't see no more than a few strides ahead. It gets in your ears, so you can't hear nothing, and when you do you can't tell where it's coming from. It gets up your nose, so you can't smell naught but wet and damp. Damn mist. It's a curse on a scout.
They'd crossed the Whiteflow a few days before, out of the North and into Angland, and the Dogman had been nervy all the way. Scouting out strange land, in the midst of a war that weren't really their business. All the lads were jumpy. Aside from Threetrees, none of 'em had ever been out of the North. Except for Grim maybe. He weren't saying where he'd been.
They'd passed a few farms burned out, a village all empty of people. Union buildings, big and square. They'd seen the tracks of horses and men. Lots of tracks, but never the men themselves. Dogman knew Bethod weren't far away, though, his army spread out across the land, looking for towns to burn, food to steal, people to kill. All manner o' mischief. He'd have scouts everywhere. If he caught Dogman or any of the rest, they'd be back to the mud, and not quickly. Bloody cross and heads on spikes and all the rest of it, Dogman didn't wonder.
If the Union caught 'em they'd be dead too, most likely. It was a war, after all, and folk don't think too clearly in a war. Dogman could hardly expect 'em to waste time telling a friendly Northman from an unfriendly one. Life was fraught with dangers, alright. It was enough to make anyone nervy, and he was a nervy sort at the best of times.
So it was easy to see how themistmight have been salt in the cut, so to speak.
All this creeping around in the murk had got him thirsty, so he picked his way through the greasy brush, over to where he could hear the river chattering. He knelt down at the water's edge. Slimy down there, with rot and dead leaves, but Dogman didn't reckon a little slime would make the difference, he was about as dirty as a man could be already. He scooped up water in his hands and drank. There was a breath of wind down there, out beyond the trees, pushing the mist in close one minute, dragging it out the next. That's when the Dogman saw him.
He was lying on his front, legs in the river, top half up on the bank. They stared at each other a while, both fully shocked and amazed. He'd got a long stick coming out of his back. A broken spear. That's when the Dogman realised he was dead.
He spat the water out and crept over, checking careful all around to make sure no one was waiting to give him a blade in the back. The corpse was a man of about two dozen years. Yellow hair, brown blood on his grey lips. He'd got a padded jacket on, bloated up with wet, the kind a man might wear under a coat of mail. A fighting man, then. A straggler maybe, lost his crew and been picked off. A Union man, no doubt, but he didn't look so different to Dogman or to anyone else, now he was dead. One corpse looks much like another.
"The Great Leveller," Dogman whispered to himself, since he was in a thoughtful frame of mind. That's what the hillmen call him. Death, that is. He levels all differences. Named Men and nobodies, south or north. He catches everyone in the end, and he treats each man the same.
Seemed like this one had been dead no more 'n a couple of days. That meant whoever killed him might still be close, and that got the Dogman worried. The mist seemed full of sounds now. Might've been a hundred Carls, waiting just out of sight. Might've been no more than the river slapping at its banks. Dogman left the corpse lying and slunk off into the trees, ducking from one trunk to another as they loomed up out of the grey.
He nearly stumbled on another body, half buried in a heap of leaves, lying on his back with his arms spread out. He passed one on his knees, a couple of arrows in his side, face in the dirt, arse in the air. There's no dignity in death, and that's a fact. The Dogman was starting to hurry along, too keen to get back to the others, tell them what he'd seen. Too keen to get away from them corpses.
He'd seen plenty, of course, more than his share, but he'd never quite got comfortable around 'em. It's an easy thing to make a man a carcass. He knew a thousand ways to do it. But once you've done it, there's no going back. One minute he's a man, all full up with hopes, and thoughts, and dreams. A man with friends, and family, and a place where he's from. Next minute he's mud. Made the Dogman think on all the scrapes he'd been in, all the battles and the fights he'd been a part of. Made him think he was lucky still to be breathing. Stupid lucky. Made him think his luck might not last.
He was halfway running now. Careless. Blundering about in the mist like an untried boy. Not taking his time, not sniffing the air, not listening out. A Named Man like him, a scout who'd been all over the North, should've known better, but you can't stay sharp all the time. He never saw it coming.
Something knocked him in the side, hard, ditched him right on his face. He scrambled up but someone kicked him down. Dogman fought, but whoever this bastard was he was fearsome strong. Before he knew it he was down on his back in the dirt, and he'd only himself to blame. Himself, and the corpses, and the mist. A hand grabbed him round his neck, started squeezing his windpipe shut.
"Gurgh," he croaked, fiddling at the hand, thinking his last moment was on him. Thinking all his hopes were turned to mud. The Great Leveller, come for him at last ...
Then the fingers stopped squeezing.
"Dogman?" said someone in his ear, "that you?"
The hand let go his throat and he sucked in a breath. Felt himself pulled up by his coat. "Shit on it, Dogman! I could ha' killed you!" He knew the voice now, well enough. Black Dow, the bastard. Dogman was half annoyed at being throttled near to dying, half stupid-happy at still being alive. He could hear Dow laughing at him. Hard laughter, like a crow calling. "You alright?"
"I've had warmer greetings," croaked Dogman, still doing his best to get the air in.
"Count yourself lucky, I could've given you a colder one. Much colder. I took you for one of Bethod's scouts. Thought you was out over yonder, up the valley."
"As you can see," he whispered, "no. Where's the others at?"
"Up on a hill, above this fucking mist. Taking a look around."
Dogman nodded back the way he'd come. "There's corpses over there. Loads of 'em."
"Loads of 'em is it?" asked Dow, as though he didn't think Dogman knew what a load of corpses looked like. "Hah!"
"Aye, a good few anyway. Union dead, I reckon. Looks like there was a fight here."
Black Dow laughed again. "A fight? You reckon?" Dogman wasn't sure what he meant by that.
"Shit," he said.
They were standing up on the hill, the five of them. The mist had cleared up, but the Dogman almost wished it hadn't. He saw what Dow had been saying now, well enough. The whole valley was full of dead. They were dotted high up on the slopes, wedged between the rocks, stretched out in the gorse. They were scattered out across the grass in the valley bottom like nails spilled from a sack, twisted and broken on the brown dirt road. They were heaped up beside the river, heaped on the banks in a pile. Arms and legs and broken gear sticking up from the last shreds of mist. They were everywhere. Stuck with arrows, stabbed with swords, hacked with axes. Crows called as they hopped from one meal to the next. It was a good day for the crows. It had been a while since Dogman saw a proper battlefield, and it brought back some sour memories. Horrible sour.
"Shit," he said again. Couldn't think of aught else to say.
"Reckon the Union were marching up this road." Threetrees was frowning hard. "Reckon they were hurrying. Trying to catch Bethod unawares."
"Seems they weren't scouting too careful," rumbled Tul Duru. "Seems like it was Bethod caught them out."
"Maybe it was misty," said Dogman, "like today."
Threetrees shrugged. "Maybe. It's the time of year for it. Either way they were on the road, in column, tired from a long day's tramp. Bethod came on 'em from here, and from up there, on the ridge. Arrows first, to break 'em up, then the Carls, coming down from the tall ground, screaming and ready to go. The Union broke quick, I reckon."
"Real quick," said Dow.
"And then it was a slaughter. Spread out on the road. Trapped against the water. Nowhere much to run to. Men trying to pull their armour off, men trying to swim the river with their armour on. Packing in and climbing one on top o' the other, with arrows falling down all round. Some of 'em might've got as far as those woods down there, but knowing Bethod he'd have had a few horsemen tucked away, ready to lick the plate."
"Shit," said Dogman, feeling more than a bit sick. He'd been on the wrong end of a rout himself, and the memory weren't at all a happy one.
"Neat as good stitching," said Threetrees. "You got to give Bethod his due, the bastard. He knows his work, none better."
"This the end of it then, chief?" asked Dogman. "Bethod won already?" Threetrees shook his head, nice and slow. "There's a lot of Southerners out there. An awful lot. Most of 'em live across the sea. They say there's more of 'em down there than you can count. More men than there are trees in the North. Might take 'em a while to get here, but they'll be coming. This is just the beginning."
The Dogman looked out at the wet valley, at all them dead men, huddled and sprawled and twisted across the ground, no more 'n food for crows. "Not much of a beginning for them."
Dow curled his tongue and spat, as noisy as he could. "Penned up and slaughtered like a bunch o' sheep! You want to die like that, Threetrees? Eh? You want to side with the likes of these? Fucking Union! They don't know anything about war!"
Threetrees nodded. "Then I reckon we'll have to teach 'em."
There was a great press round the gate. There were women, gaunt and hungry-looking. There were children, ragged and dirty. There were men, old and young, stooped under heavy packs or clutching gear. Some had mules, or carts they were pushing, loaded up with all kinds of useless looking stuff. Wooden chairs, tin pots, tools for farming. A lot had nothing at all, besides misery. The Dogman reckoned there was plenty of that to go round.
They were choking up the road with their bodies and their rubbish. They were choking up the air with their pleading and their threatening. Dogman could smell the fear, thick as soup in his nose. All running from Bethod.
They were shouldering each other pretty good, some pushing in, some pushed out, here and there one falling in the mud, all desperate for that gate like it was their mother's tit. But as a crowd, they were going nowhere. Dogman could see spear tips glinting over the heads of the press, could hear hard voices shouting. There were soldiers up ahead, keeping everyone out of the city.
Dogman leaned over to Threetrees. "Looks like they don't want their own kind," he whispered. "You reckon they'll want us, chief?"
"They need us, and that's a fact. We'll talk to 'em, and then we'll see, or you got some better notion?"
"Going home and staying out of it?" muttered Dogman under his breath, but he followed Threetrees into the crowd anyway.
The Southerners all gawped as they stepped on through. There was a little girl among 'em, looked at Dogman as he passed with great staring eyes, clutching some old rag to her. Dogman tried a smile but it had been a long time since he'd dealt with aught but hard men and hard metal, and it can't have come out too pleasing. The girl screamed and ran off, and she wasn't the only one scared. The crowd split open, wary and silent when they saw Dogman and Threetrees coming, even though they'd left their weapons back with the others.
They made it through to the gate alright, only having to give the odd shove to one man or another, just to start him moving. Dogman saw the soldiers now, a dozen of 'em, stood in a line across the gate, each one just the same as the one next door. He'd rarely seen such heavy armour as they had on, great plates from head to toe, polished to a blinding shine, helmets over their faces, stock-still like metal pillars. He wondered how you'd fight one, if you had to. He couldn't imagine an arrow doing much, or a sword even, less it got lucky and found a joint.
"You'd need a pickaxe for that, or something."
"What?" hissed Threetrees.
"Nothing." It was plain they had some strange ideas about fighting down in the Union. If wars were won by the shinier side, they'd have had Bethod well licked, the Dogman reckoned. Shame they weren't.
Their chief was sat in the midst of them, behind a little table with some scraps of paper on it, and he was the strangest of the lot. He'd got some jacket on, bright red. An odd sort of cloth for a leader to wear, Dogman thought. You'd have picked him out with an arrow easy enough. He was mighty young for the job an' all. Scarcely had a beard on him yet, though he looked proud enough of himself all the same.
There was a big man in a dirty coat arguing with him. Dogman strained to listen, trying to make sense of their Union words. "I've five children out here," the farmer was saying, "and nothing to feed them with. What do you suggest I do?"
An old man got in first. "I'm a personal friend of the Lord Governor, I demand you admit me to the-"
The lad didn't let either one finish. "I don't give a damn who your friends are, and I don't care if you have a hundred children! The city of Ostenhorm is full. Lord Marshal Burr has decreed that only two hundred refugees be admitted each day, and we have already reached our limit for this morning. I suggest you come back tomorrow. Early."
The two men stood there staring. "Your limit?" growled the farmer.
"But the Lord Governor-"
"Damn you!" screamed the lad, thumping at the table in a fit. "Only push me further! I'll let you in alright! I'll have you dragged in, and hung as traitors!"
That was enough for those two, they backed off quick. Dogman was starting to think he should do the same, but Threetrees was already making for the table. The boy scowled up at 'em as though they stank worse than a pair of fresh turds. Dogman wouldn't have been so bothered, except he'd washed specially for the occasion. Hadn't been this clean in months. "What the hell do you want? We've no need of spies or beggars!"
"Good," said Threetrees, clear and patient. "We're neither. My name is Rudd Threetrees. This here is the Dogman. We're come to speak to whoever's in charge. We're come to offer our services to your King."
"Offer your services?" The lad started to smile. Not a friendly smile at all. "Dogman, you say? What an interesting name. I can't imagine how he came by it." He had himself a little snigger at that piece of cleverness, and Dogman could hear chuckles from the others. A right set of arseholes, he reckoned, stitched up tight in their fancy clothes and their shiny armour. A right set of arseholes, but there was nothing to be gained by telling 'em so. It was a good thing they'd left Dow behind. He'd most likely have gutted this fool already, and got them all killed.
The lad leaned forward and spoke real slow, as if to children. "No Northmen are allowed within the city, not without special permission."
Seemed that Bethod crossing their borders, slaughtering their armies, making war across their lands weren't special enough. Threetrees ploughed on, but the Dogman reckoned he was ploughing in stony ground, alright. "We're not asking much. Only food and a place to sleep. There's five of us, each one a Named Man, veterans all."
"His Majesty is more than well supplied with soldiers. We are a little short of mules however. Perhaps you'd care to carry some supplies for us?"
Threetrees was known for his patience, but there was a limit to it, and Dogman reckoned they were awful close. This prick of a boy had no idea what he was stepping on. He weren't a man to be toyed with, Rudd Threetrees. It was a famous name where they came from. A name to put fear in men, or courage, depending where they stood. There was a limit to his patience alright, but they weren't quite at it yet. Luckily for all concerned.
"Mules, eh?" growled Threetrees. "Mules can kick. Best make sure one don't kick your head off, boy." And he turned around and stalked off, down the road the way they came, the scared folks shuffling out the way then crowding back in behind, all shouting at once, pleading with the soldiers why they should be the ones to get let in while the others were left out in the cold.
"That weren't quite the welcome we was hoping for," Dogman muttered. Threetrees said nothing, just marched away in front, head down. "What now, chief?"
The old boy shot a grim look over his shoulder. "You know me. You think I'm taking that fucking answer?" Somehow, the Dogman reckoned not.
Excerpted from BEFORE THEY ARE HANGED by Joe Abercrombie Copyright © 2008 by Joe Abercrombie. Excerpted by permission.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.
Most Helpful Customer Reviews
Phenomenal series… great story!
This was a fantastic second book in the First Law series. I loved the whole series.
Looking for something "a little different"? This is the guy. You won't read just one of his books, you'll need to read them all because of the plot twists and characters. Highly recommended!
If you thought the first book was great, you are gonna love this one. Characters & plots are well developed & sooo many twists & turns you never know what is gonna happen. I found myself liking characters I hated in the fist book & hating characters I liked in the first book. He puts good vs evil on it's ear. The Bloody Nine is a great character & I want to learn more about him. Only reason it didn't get a 5 was i think he could do less cursing.
I must say that i was very impressed with Abercrombies writing style. This series was a wild ride for me. Its full of fantastic characters including Glokta. I loved reading about him. And also the wizard Bayaz, a truly one of a kind mage. This is hardcore dark fantasy at its core. the squemish and faint of heart should stay away. I read these books with a feel of adventure, love, hate and alot of times i even laughed out loud. You will experience all kinds of emotions throughout this series. If your wanting to get away from typical sterotype fantasy then this series is for you. So buy the books and enjoy the wild ride...
Unlike a lot of fluff in the fantasy genre, Abercrombie's "Before They are Hanged" is a wonderfully dark take on good versus evil. The dialog is witty and intelligent, the characters are richly developed and complex, and the story unfolds beautifully as events develop. I would highly recommend the trilogy to anyone with an interest in gritty realism combined with unique and approachable characters. The character of Glotka is perhaps one of my favorite characters in fantasy (I have a pretty dark sense of humor at times). I would not advise these books for children under 16 or so as some of the scenes, just like the other books in the series, are dark and sometimes cruel. Highly recommended!
Don't read this one w/o reading The Blade Itself first. Great followup to the first book. (I'm guessing Harding Grim is an illegitimate son of the King.) Characters evolve more, story is great, more to the characters than meets the eye. Definately not the same old, same old story.
In the South Inquisitor torturer Glokta serves as the Superior of the city of Dagoska. He has two missions to accomplish if he is to survive his new position unlike his recently assassinated predecessor. He must root out the traitors before they murder him and he must keep the city safe while it is under siege from superior enemy forces with no hope for outside supplies..--------- In the North the powerful well trained and equipped Northmen military have invaded neighboring Angland. Crown Prince Ladisla demands leadership of his Union army as he plans gloriously to repel the enemy back beyond his frozen border. However, as Major West escorts the bodacious royal fool he knows his side lacks proper arms, training, leadership and courage while the other side will swamp the battlefield with its superiority. ---------- In the center the First of the Magi Bayaz leads a party of pariahs (incompetent apprentice Malacus Quai, warrior Logen, Ferro the Navigator, Brother Longfoot and Jezal) seeking the Seed. Each person distrusts the rest of the participants, but it is this band that must defeat the Eaters that threaten humanity. Bayaz understands this so he tells the tale of creation to encourage them-------------- As with the First Law Book One: THE BLADE ITSELF, the second tale contains three well written major plots there is also somewhat of a fourth segue re the Named Men remaining undecided. The best of the trio is Glotka¿s saga as the audience sees deep into his unsympathetic ¿soul¿ while he tortures (graphically) anyone using the rationale he seeks to save the people by rooting out enemy plotters his detachment from his victims is classic. The West subplot is fun to follow too as he knows what his Prince is leading them into, but can do little to prevent their charge into the valley of death (think of The Charge of the Light Brigade). Finally, the Bayaz clip tells a lot about the history of the world in vivid descriptions, but his teammates fail to listen. This is a complex well written quest fantasy that will have the audience clamoring for the next law book.----------- Harriet Klausner
Back to the mud Rudd
This follow-up book in the First Law trilogy has a greater adventure than the first book. The battles and fighting continue relentlessly. The sense of expanse widens even further – to the ends of the world. The characters are further developed and nothing is predictable in their personalities. The story continues at a rapid page-turning wide-eyed pace. Bayaz, the First of the Magi, is leading a band of adventurers on a perilous mission to distant lands. The most hated and deadly woman in the South, Ferro, the most feared man in the North, Logan Ninefingers, and the most selfish boy in the Union, Jezel, make a strange alliance. Their ability to inflict brutal damage to opponents is tempered with their loyalty and sense of justice. As a band of warriors, their cohesion and diversities continue to captivate. We get to see deeper into their nature and the subtle charisma with several is surprising. Several other characters are so intriguing including Glokta, the Inquisitor. Having to defend his city knowing it is full of traitors that he must root out, where no-one can be trusted and where failure means execution. We will have our favourites but imagine feeling empathy and fond gravitation towards an Inquisitor! This is an amazing fantasy adventure that is full of wonderfully drawn characters, a landscape that comes alive in the writing, and a plot that is ridiculously imaginative. I would highly recommend this book, and the whole First Law trilogy
I wasn't able to get into this one. The first book in the trilogy, "The Blade Itself", was excellent, however.
Dec10:This second book just couldn't stay with the first one. Pretty much worse in every way for me. Even the action wasn't really as fun. Meh.
I really enjoyed the first book of this series and have felt incomplete having not bought books 2 and 3 for such a long interval. But then Borders came through with 40% off coupons to use. I splurged on this.It wasn't a mistake. But while reading Abercrombie's second effort I wondered if I had done right. First it took weeks to get through. And I have time on my hand. So why was I not engaged and read this in one sitting?There are several main viewpoints that we have chapter after chapter. Who is our hero? Is our hero the torn up torturer of the Inquisition? Is there a trend in fantasy to identify with humans who have suffered horror?Not that I completely remember book 1, but until half way through I think this series is all human based. Then all of sudden we have some fantastical beings. I am not sure that we needed them. Human enemies for our heroes might have been more than enough.But that is what holds this back from a great read, and possibly a repeat. It is dark, it is disjointed with too many major plot lines to follow all wanting to be center stage. And anything good seems to disappear into its own gloom of twilight. Somewhere, sometime, the heroes need to have something good going on.
THE BLADE ITSELF was my favorite books of ¿07, so when I found out the next book was going to be coming out in the States in just a few days, I was ecstatic. I picked BEFORE THEY ARE HANGED from Borders the day it was released, and two words were stuck in my mind as I rode home: sophomore slump. Luckily, there wasn¿t one.BEFORE THEY ARE HANGED picks up right were THE BLADE ITSELF left off, and is much better. Abercrombie¿s writing seems more professional, the plot more controlled, and the payoff much more rewarding.With this volume we¿re introduced to new locations, expertly conveyed to us, and new people. Each twist is there for something besides shock value, and every even seems logical. All of the main characters have much more realistic arcs than they did in the first book, with several characters making major transformations. Some stay the same, thankfully, so we still get to hang out with the same old Glokta and Bayaz.One minor problem with this book is that the comparisons to A SONG OF ICE AND FIRE are a bit more obvious, but Abercrombie manages to put enough freshness into other things, as well as write the familiar stuff well enough, that it¿s easy to look past it.I wouldn¿t recommend reading anything but Book 1 to start off, but when you get to this book, you¿ll be rewarded. Better than Book 1, an absolute joy to read. When¿s Book 3 hitting shelves?
Before They Are Hanged picks up right where The Blade Itself left off. Bayaz - the First Mage, Quai his apprentice, the Navigator, Logen or Bloody Nine as he's known, Ferro, and Jezel are all on their journey to the edge of the world to get the seed to save everyone. Glokta and his practicals are in the Southern city Dagoskan, to save a doomed city from the Gurkish. Colonel West is up North fighting with, or for, the Prince against the savage Northmen. It all sounds simple where the characters are and what they are doing. But, the journey with these characters always seems to go by quickly for me with the wonderous things, good and bad, that happen.I enjoyed The Blade Itself, but I think I enjoyed Before They Are Hanged even more. Joe Abercrombie has a wonderful way of telling the story full of action and wonder. I enjoyed reading of all the happenings with these characters in the different ends of the world, to see there is a great deal going on around the world and needing help in fixing. I don't know which set of characters I enjoy reading about more. They are all have different happenings and characteristics that pull me into their stories. Glokta is always a pleasure to read with his suspicious negative thoughts are always interesting in how he comes to his conclusions of people and happenings. And he is usually right in his suspicions. Bayaz and the crew have the magic with them and the great journey. Magic and wonder always interest me. Colonel West has the Northern Men coming to him and the crazy chaos.The characters have all gone through great hardships of their own kind. They are all grew greatly by the end of this book. The Blade Itself defined who they where at the start, and now they are changing. I got to learn more about the Eaters in the south and Shanka (or Flatheads) in the north. Also, some history leading up to the reason Khaluh is doing what he is doing.You start to see the inside workings of the history to why they are where they are and the world as it is. I love how the history ties everyone together. Even why Bayaz picked the crew, and yet wonder the purpose of a few of them.There was one thing I would have liked to have, a map. BUT I really liked how Joe Abercrombie drew a map of the world with his worlds and I didn't need a physical map to help visualize the world.
Wicked fun, even better than the first one! I tore through it at warp speed and now i have to order the third from the UK because I am too impatient to wait for the US relese date.
Before They Are Hanged is Book 2 of The First Law Trilogy, this book continues where the cliffhanger in Book 1 left off and also ended in a cliffhanger. So my advice is the same with what I said in Book 1: don¿t start reading this trilogy until you have all three books in your possession so that you can continue reading on the story as soon as you hit the cliffhanger. I therefore do not advise anybody to read this book on its own because this book is just a middle chapter of three. It will get you confused. There is no beginning and no end. The beginning is in Book 1 and I presume that the end will be in Book 3.Having experienced the multiple-thread writing style of the first book, I flagged this book¿s chapters with a color-coded sticky index cards so that I can follow a single thread of the story and easily jump chapters until that thread in the story intersects another. Still slow going but a bit quicker than Book 1. I would give the pace a rating of 3 out of 5. This being Book 2, the world building and character development has been shaped in Book 1 already, therefore I¿m not going to rate those in this review anymore.This author also has the propensity of killing off beloved characters which breaks my heart! However, because of the author's fantastic ¿voice¿, it's what keeps me reading on with this trilogy. Despite the slow pace. And even though I find the multiple-thread writing style annoying.Final Say:This book is just a middle chapter of a bigger book. Starts at the middle of the story and ends with a cliffhanger.
In this second book of The First Law the scope rapidly expands beyond the decadent empire of the Union and out onto three tracks: The war in the north, the troubles in the south and a quest to the edge of the world. It's actually, I think, a better story than The Blade Itself because he can focus more on the story and less on introductions.
Book 2 in the series and the plot thickens. Half our heros go North to fight King Bethod who is advancing south, and half, lead by the mysterious Bayez, go on a quest to the ends of the earth, to find the mysterious seed which might transform itself into an extraordinary weopen. I like how all of the characters deepen, a solid second book. This is not a stand alone series, you need to read book 1 to understand book 2 and I definitely look forward to book 3.To show you how impressed I was with this series - I took books 2 and 3 with me on a flight to Australia, knowing that they would hold my interest.
This is the second book in the First Law Trilogy, a swords and sorcery adventure. It picks up right where the The Blade Itself, the first book, left off with no summary whatsoever of what happened in the first book. All of the main characters from the first book reappear in this book, but now they are all flung to various corners of the globe on separate new adventures. There is more sorcery in this book (although still not much) and more monsters (although still not many). There is lots of gore, although less torture. I love the humor here, definitely my kind of humor in my darker moments. If you're in the mood for a raucous adventure, this is a great book for you. If you're in the mood for resolution of that adventure, this is not at all the book for you. Nothing whatsoever is resolved here. I can only assume everything will be resolved in the third and final book, The Last Argument of Kings. I'd definitely recommend this, but you should probably read the first book first.
In the second book of Joe Abercrombie's trilogy, the characters continue to be both compelling and surprising. There is more of the poignant wit and more descriptions that are sharply pointed enough to use for surgery. Unfortunately the plot continue to advance glacially; what Abercrombie reveals about the forces which are driving the action is fascinating. There is also just too much description of scenery that may be awesome, inspiring and many other things, but isn't very interesting. This trilogy is ambitious. Each of the characters is undergoing personal conflicts and transformations at the same time that the world is undergoing potentially cataclysmic changes. This book reveals the strategy of several of the major players, and hints at the existence of other players - who may or may not be aligned with those we know. Some of the transformations are disappointing - I hope that Jezal the swordsman has a role to play in the climax, because his progress in this book is quite ordinary. Some are more satisfying - both West (the military officer) and Ferro (The sociopathically vengeance obsessed archer) grow in ways that are surprising and yet satisfying. Mr. Abercrombie's challenge in the final book is to wrap up the loose ends decisively, without breaking my trust. I want to believe that the details he hasn't yet revealed are obscured for a reason - not just out of a self-absorbed delight in sleight of hand. Even if he fails he's recommended for all fans of Georgette Heyer; if he should succeed in drawing all the threads together in a satisfying way, then George Martin should be worried.
Took a bit to get into the story - lots of characters, and three different groups on "missions"... but once I got these threads organized in my head, the story moved along nicely and I tried to read a bit faster to find out how each thread was going to be concluded...or if it was going to be concluded.The book is nicely paced, the characters are consistent and the world is interesting. It does sort of just stop at the end though... I know the main "missions" were technically completed, but not particularly satisfactorily and none of the main characters were resolved.Of course, there's another book in the trilogy so I have hopes that it will wrap it all up nicely.
The plot thickens. Some characters die. Some change. Some go on to greater things. Bayaz and crew go traveling and meet with danger. Glokta has even more questions. Collem West battles Bethod and his Northmen. Threetrees and crew get into some bloody melees. Eaters attack. Jezal slowly becomes less of an ass. New characters are introduced. Mysteries deepen. And who are Valint and Balk? Can't wait to get my hands on the conclusion this August. (Note: the title comes from the quotation: "We should forgive our enemies, but not before they are hanged." ~ Heinrich Heine)
The saga of Inquisitor Glokta continues as the plans of his king and his Lector unfolds against that of the Mage Bayaz-- who is not so much the good guy he makes himself out to be.
A worthy continuation of one of the best fantasy series' out there. Even manages to parody LOTR and get away with it perfectly!